Cyberwarfare is a form of conventional warfare that involves hacking in order to sabotage. Cyberwarfare is also defined as "actions by a nation-state to penetrate another nation's computers or networks for the purpose of causing damage or disruption". Militaries around the world are adapting to this new conventional warfare. An example of this would be the United States Cyber Command (USCYBERCOM) which was put into effect in 2009. USCYBERCOM is tasked with the sole mission of finding, and when necessary, neutralising cyber attacks in order to defend US military computers.
Military Pain Beams (AKA) Active Denial Weapon System
The active-denial system weapon is designed to transmit a narrow beam of electromagnetic energy to heat the skin without causing any permanent damage. The beam is sent out at the speed of light by a transmitter measuring 10 by 10 feet (3 by 3 meters). An intense burning sensation continues until the transmitter is turned off or the targeted individual moves outside of the beam's range. The exact size and range of the beam is classified, but it is designed for long-range use.
Officials report that the weapon penetrates the skin less than 0.016 inches (0.04 cm), not far enough to damage organs. Long-term exposure to light, such as in sun-tanning, is said to be more harmful than the pain beam. Some human rights activists have voiced concerns about possible damage to eyes, but military officials contend that targeted people would likely close their eyes before damage is done.
Cyber espionage is the act of gaining intelligence and secrets from individuals, competitors or governments for military, economic or political advantages. Cyber espionage involves illegal exploitation of either software, networks, the internet or computers. Information that is not secured can be accessed using cyber espionage and even modified in order to commit espionage even if the target is on the other side of the world.
Battlefield Technology
Technology used in warzones has evolved rapidly from the 20th century. Some of the earliest use of technology happened during WWI when radio communications were used in order to mark areas to be shelled, alert troops of reinforcements or more enemies and etc. During WWII, technology had revolutionised once again when aircrafts had been taken greater into effect, along with advanced communications and conventional radio espionage. Arguably one of the greater technological innovations of WWII were the atomic bombs which caused major social and ethical impacts whether it was considered "right" to use such weapons. Today, in the 21st century, battlefield technology includes laser-guided missiles, UAVs & satellites for surveillance, radio controlled drones and highly customisable small arms that with the use of picatinny/weaver rails can fit a large variety of optics and other pieces of technology.
Currently developments in producing exoskeletons are becoming more promising with an article saying that exoskeletons could enter military use in 2020. The point of a military exoskeleton is to provide a soldier with advanced strength, defence and mobility, giving a soldier the capability to bring more into a battlefield. Currently problems faced with exoskeletons is a suitable power supply as with modern-age mobile batteries the suits run out of power ranging from 30 minutes to 2 hours.
Cyberwarfare is a form of conventional warfare that involves hacking in order to sabotage. Cyberwarfare is also defined as "actions by a nation-state to penetrate another nation's computers or networks for the purpose of causing damage or disruption". Militaries around the world are adapting to this new conventional warfare. An example of this would be the United States Cyber Command (USCYBERCOM) which was put into effect in 2009. USCYBERCOM is tasked with the sole mission of finding, and when necessary, neutralising cyber attacks in order to defend US military computers.
Example of cyberwarfare during wartime:
http://www.computerweekly.com/news/2240086638/Cyberattacks-became-part-of-Russia-Georgia-war
Military Pain Beams (AKA) Active Denial Weapon System
The active-denial system weapon is designed to transmit a narrow beam of electromagnetic energy to heat the skin without causing any permanent damage. The beam is sent out at the speed of light by a transmitter measuring 10 by 10 feet (3 by 3 meters). An intense burning sensation continues until the transmitter is turned off or the targeted individual moves outside of the beam's range. The exact size and range of the beam is classified, but it is designed for long-range use.
Officials report that the weapon penetrates the skin less than 0.016 inches (0.04 cm), not far enough to damage organs. Long-term exposure to light, such as in sun-tanning, is said to be more harmful than the pain beam. Some human rights activists have voiced concerns about possible damage to eyes, but military officials contend that targeted people would likely close their eyes before damage is done.
Goalkeeper CIWS
http://en.wikipedia.org/wiki/Goalkeeper_CIWS
Espionage
Cyber espionage is the act of gaining intelligence and secrets from individuals, competitors or governments for military, economic or political advantages. Cyber espionage involves illegal exploitation of either software, networks, the internet or computers. Information that is not secured can be accessed using cyber espionage and even modified in order to commit espionage even if the target is on the other side of the world.
Battlefield Technology
Technology used in warzones has evolved rapidly from the 20th century. Some of the earliest use of technology happened during WWI when radio communications were used in order to mark areas to be shelled, alert troops of reinforcements or more enemies and etc. During WWII, technology had revolutionised once again when aircrafts had been taken greater into effect, along with advanced communications and conventional radio espionage. Arguably one of the greater technological innovations of WWII were the atomic bombs which caused major social and ethical impacts whether it was considered "right" to use such weapons. Today, in the 21st century, battlefield technology includes laser-guided missiles, UAVs & satellites for surveillance, radio controlled drones and highly customisable small arms that with the use of picatinny/weaver rails can fit a large variety of optics and other pieces of technology.
Currently developments in producing exoskeletons are becoming more promising with an article saying that exoskeletons could enter military use in 2020. The point of a military exoskeleton is to provide a soldier with advanced strength, defence and mobility, giving a soldier the capability to bring more into a battlefield. Currently problems faced with exoskeletons is a suitable power supply as with modern-age mobile batteries the suits run out of power ranging from 30 minutes to 2 hours.
US Future Soldier: http://www.gizmag.com/go/3062/
Cyber warfare: Hacking, viruses, sabotage, control of media
smart weapons: EMP's, Naval missiles (man and machines), automated weapons examples?? drones
espionage 'spying': listening devices, hacking,destroying information, modifying information
battlefield technology: intelligent helmets, body armor,
US Drones:
http://www.bbc.co.uk/news/world-south-asia-10728844
London Military Conference 2011:
http://www.bbc.co.uk/newsbeat/12184966
Laser Technology:
http://www.bbc.co.uk/news/technology-20944726
X47B Drone: